![]() I just think the confrontation with fetishes is to often, in other words the habituation is to high or to fast. In other words: I don't want to eat nuddles 365 days a year, even if nuddles are my be loved meal enough is enough. In all games head smashing equals progress. ![]() If I play a game I want to expirance it through books/information and own interest in the game world, not through head smashing. I feel the encounters consumtion as a fastly inflationated festish which devalue it. in this way every PC don't play to read virtually a book, it just selective playing behavior with focused interest. Equally you can't simulate normal behavir like periodes of resting, sleep or distraction sensible. Too much: It is problematic that you can drink blood in the defined amount, means the complete wood parts without limitations maybe 13 individuals - this world will be dead in the morning. Maybe it is just enough to drinking the blood of an dead vampire, this isn't really a hurdle. ![]() Means, if you want to transform yourself you won't to do it alone and hunt one vampire or two maybe some food too, to get infected by one and let your followes kill your transformer to be free, out of the understanding that you can't control yourself they will cage you with food as long, then you repeat that. Sure it creates a restraint for giving in to a transformation by equally see its advantages (undesided) but messes up other social interaction based on loyality or interests. Will by creation: I find it problemtic to implement a binding to creators will by creation. As such could the hunting behavior of vampires are more likelier possible, sustained and believable or reduce chances for war amongst humans. Instant infection equally limite elements of blood selection related to wine which is represented in Vampires: The Masquerade.Īnother problems are the effects of healing magics in the middle age in population explosion. Equal effects could be, by not eating, a growth in mind animality and transformation to nosferatu - equally to humans just reversed, mind power gets reduced to supply body changes and "higher" hunting ability/access. So you implement another kind of pleasure to draw a reason because main Char didn't need to eat for 100 years. Infection: The unavoidable infection by eating makes the hunter profession logical but equally problematic that every vampire has to eat but creates more competition and reduces its food sources - conclusion vampires fights against vampires or kill their own created ghouls. What was in some degree expressed by series Van Helsing. Possible to much variables for drawing so just mentioning. I would like to mess with a mechanic like, you are what you eat. I would it blame to the food source, too much animals in food mix.īody changes by infection are mentioned related to desedancy, again based on distraction or less likely seduction, are nice but suggest that you adapt to your creator in all cases example Nosferatu. Furtherly means this that nosferatu are different in virus type. Even if it isn't the mind the mutations are based on blood that implements that they start like ghouls. Ghouls/Nosferatu : This means for an nosferatu that they can't reproduce their build because they are too animal like and will always drain their pray. Furtherly, if the reason for a ghoul by creation is lesser blood in the body a ghoul should normalise to vampire if it gets blood, "hunts" successful. Basically only for distraction or less likely seduction. Means in moment of the turing you could show such a behavior. ![]() V-virus) it should be possible to drop all clothes or nearly all clothes through the ghouls. I think as it is possible for an ant infected with a parasite walking on a straw to get eaten for reproduction of the parasite (e.g. the last vampire part ghouls question the state of ghouls earlier in game. Ghouls: First ghoul behavior and clothing amount dosen't match the later vampire story part of turned ghoul behavior. I prefer standardisation like 3d renders which doesn't variate as drawn art. Some perspectives and scenes could chosen more carefully. In the degree of its fetishes and sexual atmosphere some critics of me can be seen lesser serious on an individual perspective, everything from me here is to maximise my "fitish" in seen simulation (Game).Īrt: For the small representage (Vampire theme fetish) and size of the project acceptable. After I saw Castlevania, as recommended, I am going to give a statement to the game. ![]()
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